Render time: 7 ms
Amplitude
Attack
—
s
Sustain
—
s
Sustain punch
—
%
Decay
—
s
Tremolo depth
—
%
Tremolo frequency
—
Hz
Pitch
Frequency
—
Hz
Frequency sweep
—
Hz
Freq. delta sweep
—
Hz
Vibrato depth
—
Hz
Vibrato frequency
—
Hz
Repeat frequency
—
Hz
Freq. jump 1 onset
—
%
Freq. jump 1 amount
—
%
Freq. jump 2 onset
—
%
Freq. jump 2 amount
—
%
Tone
Waveform
Sine
Interpolate noise
—
Square duty
—
%
Square duty sweep
—
%
Harmonics
—
Harmonics falloff
—
Filters
Flanger offset
—
ms
Flanger offset sweep
—
ms
Bit crush
—
bits
Bit crush sweep
—
bits
Low-pass cutoff
—
Hz
Low-pass sweep
—
Hz
High-pass cutoff
—
Hz
High-pass sweep
—
Hz
Output
Compression
—
Normalization
Enabled
Amplification
—
%
: